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Cotton Malone and his fifteen-year-old son, Gary, are headed to Europe. As a favor to his old boss at the Justice Department, Malone agrees to escort a teenage fugitive back to England. After a gunpoint greeting in London in which both the fugitive and Gary disappear, Malone learns that he’s stumbled into a high-stakes diplomatic showdown-an international incident fueled by geopolitical gamesmanship and shocking Tudor secrets.
At its heart is the Libyan terrorist convicted of bombing Pan Am Flight 103, who is set to be released by Scottish authorities for ‘humanitarian reasons.’ An outraged American government wants that stopped, but nothing can persuade the British to intervene.
Except, perhaps, Operation King’s Deception.
Run by the CIA, the operation aims to solve a centuries-old mystery, one that could rock Great Britain to its royal foundations.
CIA Operative Blake Antrim, in charge of King’s Deception, is hunting for the spark that could rekindle a most dangerous fire: the one thing that every Irish national has sought for centuries-a legal reason why the English must leave Northern Ireland. The answer is a long-buried secret that calls into question the legitimacy of the entire 45 year reign of Elizabeth I, the last Tudor monarch, who completed the conquest of Ireland and seized much of its land. But Antrim also has a more personal agenda, a twisted game of revenge in which Gary is a pawn. With assassins, traitors, spies, and dangerous disciples of a secret society closing in, Malone is caught in a lethal bind. To save Gary he must play one treacherous player against another-and only by uncovering the incredible truth can he hope to stop the shattering consequences of the King’s Deception.